← All work

Browser game · 2026Alpha

Sindral

A few minutes to make decisions. Operations continue after the game is closed.

An in-house project in public alpha testing. Registration is open and development continues.

The Sindral operations screen on a phone
The key screen

An active operation on a phone: duration, cost and the option to queue the next task. The operation continues with the game closed, and the result waits for the player to return.

Screens from the alpha version, using demo data.

The situation

Sindral combines short sessions with character development and resource management in a cyberpunk city. The product brings together many pieces of information and their dependencies: operation costs, risk, time, character status and hideout development. The interface needs to make these decisions manageable on a small screen too.

What players should be able to do

Choose an operation, check its cost and risk, plan character or hideout development and return later for the result. These decisions should fit into a short session on a phone or computer.

Scope of work

  • A game in Polish and English with user accounts, saved progress and recovery of the profile and active actions after sign-in or refresh.
  • Operations with durations, costs and risk, a queue for the next task and a results history. The server checks the requirements and resolves the outcome.
  • A command centre, character development, resource management and hideout upgrades in separate, connected views.
  • Layouts adapted for phones and computers: a character summary, visible active actions and details revealed when a task is selected.
  • An original world and artwork: characters, locations, story scenes and interface graphics adapted to both screen layouts.

Three decisions

01

An operation can run with the tab closed

The server handles timing and outcomes. After sign-in or refresh, the game retrieves the saved profile, active actions and results waiting to be collected.

02

Cost and risk before committing

Operation details show requirements and duration before launch. Selecting a task is separate from starting it, so players can review their options first.

03

A complex dashboard fits on a phone

The mobile layout puts key resources and active actions close to the navigation. The catalogue leads into details, while a larger screen gives views and artwork more room.

Screens

Brenset’s role

Sindral is an in-house project. Brenset is responsible for the game and world concept, interface and visual design, application code, database and deployment. Alpha testing supports further refinement of the gameplay and user experience.

Technology

  • Next.js 16
  • React
  • TypeScript
  • Supabase
  • PostgreSQL